The chair has four legs of different lengths, a seat that pivots, and no owner's manual telling you which way is up. That's deliberate: the designer wanted a piece of furniture nobody could sit in the same way twice.
Early prototypes were rejected by every retailer she pitched them to — too strange, too unstable-looking, no clear front. She kept building anyway, selling directly out of her studio to people who, it turned out, wanted exactly that discomfort.
Furniture that argues with you
Most chairs are designed to disappear under the body that uses them. This one does the opposite — it keeps asking a small question every time you sit down, forcing a decision that most furniture removes entirely.
The designer says she isn't interested in comfort as an end in itself. She's interested in the moment right before comfort, when a body is still figuring out what a shape wants from it.